Fantasy Football Draft Lab
Phase 1 · Coach Mode

You don't get better at drafting by reading about drafting.

Run unlimited mock drafts against nine opponents who each play a real strategy. A coach calls every one of your picks before you make it, tells you why, and then grades you on where you went your own way — and what it cost.

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Standard, half-PPR or full PPR · 4- or 6-point passing TDs · any roster shape, any league size.

🎓 Training as Robust-RB — round 4, pick 35
RB This pick would be a running back
Why: fills your open RB2 · value (market has him 11 slots later than your board does) · Robust-RB: lock the position that dries up fastest.
Also considered: WR WR TE  — you can still draft anyone. The highlighted row is only advice.

The coach calls it first. Then you decide.

Most draft tools tell you what happened. This one tells you what a disciplined drafter would do right now, on your roster, in this exact spot — and then keeps score.

Every pick, called in advance

When you're on the clock the coach names its pick, highlights the player on the board, and gives the actual reason — the open roster slot it fills, the value gap against the market, and the rule of the playbook it's following. Three alternates sit underneath it.

Overruling it is the point

Nothing is locked. Take whoever you want. Every deviation is recorded next to what the coach wanted, so at the end you can see the exact picks where your read differed — and whether your read was better.

A grade you can argue with

You finish with a placing, a letter grade curved against the room, your starting lineup's value over replacement, and one honest number: what your deviations were collectively worth. Sometimes it's positive.

9opponents, each running a real strategy
4playbooks to train against
mocks — the whole point is repetition
0picks you're forced to make

Four playbooks. Learn which one is yours.

Everyone has an opinion about draft strategy and almost nobody has run the same one twenty times to find out. Train against each, and the history page tells you which one is actually producing your best finishes.

Robust-RB

Hammer running back early and never look back.
RBRBWRRBWRQB

Corners the position that dries up fastest. The highest, steadiest floor in a league that doesn't pay for catches.

Balanced

Best value that fits the roster you're building.
RBRBTEWRQBWR

No dogma. Weighs board value against the slots still open, so the roster fills evenly and the FLEX gets a real player.

Elite-QB

Buy the weekly quarterback edge in rounds 3–5.
RBRBQBWRWRTE

Pays a mid-round pick to own the gap between a rushing quarterback and the one your rival streams. Weaker at 4 points per passing TD.

Zero-RB

Fade running back early, flood it in rounds 5–8.
WRWRTEWRRBRB

Highest ceiling and the most format-sensitive of the four — it needs receiving points to pay off. Far stronger in full PPR.

Two benchmarks come along too — one that drafts your board and one that drafts pure market value — so you can tell whether a strategy is genuinely beating "take the best guy left" or just feeling clever. Playbooks are editable, and you can add your own.

Rankings that fit your league, not someone else's

Nearly every list you'll find online is built for full PPR. If your league doesn't pay for catches, or pays 4 for a passing touchdown instead of 6, those rankings are quietly wrong for you — and they're wrong in the rounds that matter.

Set your league's actual rules and the board re-orders itself. Only the difference your rules make is priced in, so a standard league sees the hand-tuned order untouched, and a full-PPR league sees pass-catchers climb by exactly as much as receptions are worth.

Set your scoring

Every setting that changes a ranking

Points per reception, TE premium, 4- or 6-point passing touchdowns, yards per point, interceptions, touchdown values — plus teams, rounds, your draft slot, every starting slot and how deep the bench goes.

Bring your own rankings

Paste a list from any provider — a CSV, a table copied off a web page, a numbered list, or just names one per line. It works out the rank, position and team columns for you. Import several and they average into one weighted consensus.

A 2026 board to start from

179 players built from seven expert lists, with workload roles, injury flags and a one-line outlook on each. Load it in a click, then edit it into your own opinion — because it should be your opinion you're drafting.

Four minutes to your first mock

1

Tell it how your league scores

Standard, half or full PPR; 4 or 6 for a passing touchdown; your roster slots, league size and draft seat. One screen, and it shows you what each change does to the board as you make it.

2

Load a board

Take the shipped 2026 board in a click, or import your own rankings first. Either way you can edit every rank, tier and note before you draft a single player.

3

Pick a playbook and draft

Choose the strategy you want to train against, hit start, and sim to your pick. The coach calls each one before you do. Take its advice or don't — both are recorded.

4

Read the report, then run it again

Your finish, your grade, your roster, and every pick where you overruled the coach. Email it to yourself. Then run another one — that's where the learning actually happens.

Your draft is one afternoon. The practice is free.

Run it until the tier reads are automatic and the traps are obvious — then walk into the real thing already knowing what you'd do at pick 46.

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